Unit: Oil Barrel Bomb by Vuldacon December 12, 2008
...with CIV Specific Color.

Programs Used: Poser 6, Jasc Paint Shop Pro 9, Pedit palette editor, 
                         Steph's Storyboard Creator and Moenirs Flicster.

This is an Exploding Oil Barrel for use as a Bombardment Unit.
The Oil Barrel Explodes for Bombardment.

Included Files:
Large and Small Civilopedia images and CIV Specific colored units_32.pcx.
OilBarrelBombDefault.flc (also used for the Fortify flc)
OilBarrelBombRun.flc
OilBarrelBombFidget.flc
OilBarrelBombAttack.flc
OilBarrelBomb.flc
Adjusted .ini file
Sounds: 
OilBarrelBombRun.wav
OilBarrelBombFortify.wav 
OilBarrelBombFidget.wav
OilBarrelBomb.wav

I relied on sounds for all Flcs other than the Attack, Death Explosion and Run because the Oil Barrel 
is otherwise suppose to be stationary.

This Unit is intended to be set with "Cruise Missile" settings for use.
Recommended settings: Move 3, Attack-0, Defense-6 or low unit settings, Hit Points- 2 if desired, Bombardment STR: High, 
Range-2 or 3, Rate-High, Create Craters, Collateral Damage, Cruise Missile, 
(Foot Unit - to load in transports for Human Players. Note that the AI will not transport with land units.), Remove "Explore", add Load, Bombard, 
Flag Cruise Missile for AI Strategies. Can be Set as Immobile but remove "Go To" setting and flag Immobile.
Good to have this Unit set up to be "Produced" from an Oil Refinery (Wonder).

Credits: Firaxis for the Civ III Game, Moenir for Flicster, Steph for his   
            Storyboard Builder (SBB), Bertram Simon for Pedit palette editor and
            themanuneed for providing a Good Metal Sound I could work with.

Enjoy... :)

Cheers,
Vuldacon
 
